The company suggests that revenues for general content will
reach $2.3 billion in 2006 (up from $700 million in 2001), while
revenues from on-line games and digital music will equate to $1.8
billion and $1.7 billion by 2006, respectively (up from $260
million and $30 million, respectively, in 2001).
David Card, Jupiter vice president and senior analyst,
commented:
"While there is money to be made in the
on-line content business, Jupiter's latest survey and market
forecast numbers indicate that the mass market still largely shuns
anything that smells like a subscription on-line.
"However, in the near term, media companies
will create subscription services via packaging, exclusivity and
added interactive features. Over time, the companies must use the
gradual US broadband transition to reset industry ground rules and
recondition consumers' expectations."
According to its consumer survey, 42% of on-line adults expect
over time that people will have to pay for content on the internet.
Despite consumers' reluctance, Jupiter analysts believe that major
media properties are in a better position than they were four or
five years ago because they no longer face well-financed start-ups
giving away quality programming in an effort to lure new users.
"The on-line future is beginning to look a lot like cable TV.
Established portals will emerge as networks that aggregate premium
content and services in packages - both those that portals
determine and those that users customise. This will pave the way
for content providers to resell premium content through numerous
partners," Card said.
Jupiter predicts that, within the general content category, the
highest revenue generating genres in 2006 will be audio/video
entertainment ($600 million), adult entertainment ($400 million)
and financial and business news content ($350 million).
Genres expected to generate the least revenue in 2006 include:
consumer/shopping aids ($85 million), content for kids ($95
million) and sports content ($95 million). According to the recent
survey, fewer than 6% of on-line consumers would be willing to pay
for content for kids, sports, video or shopping aids.
The Jupiter survey also indicates that, among those on-line
users who would pay for content, 29% said they would likely pay
their ISP. Digging deeper into survey responses, however, shows a
good sign for mainstream media companies. Jupiter analysts have
found that experienced on-line users - those who have an on-line
tenure of five years or more - are more likely to pay publishers
than they are to pay ISPs or portals.
Jupiter’s survey was completed by 2,097 US individuals.