Getting a publishing deal
This guide is based on UK law. There is an equivalent Hong Kong guide.
Overview
The computer games industry is an unusual business in the way it
operates. It is important for new companies in this area to
understand their rights and to ensure that they structure their
deals properly.
What does the publisher offer?
If you are a games developer, your most important business
relationship will be with a games publisher. Essentially, the
publisher will fully fund the development of a computer game
through up-front payments which will be paid to you on achieving
milestones set out in the publishing agreement. The publisher will
also pay royalties on the games sold, but will first recover the
money already paid to you.
When first approaching a publisher, you should consider getting
the publisher to sign a confidentiality agreement before disclosing
the details of your proposed game. You can find a confidentiality
agreement to download
here.
Heads of agreement
Since both the publisher and the developer will want to get the
game underway as soon as possible you will usually be asked to sign
heads of agreement. These heads tend to provide that development
will begin and payments will be made against agreed milestones,
pending the signing of a full contract. It is important to ensure
that the heads are clear and drafted properly they will set
out your only source of payment in the initial stages.
Intellectual property
One of the most thorny issues to deal with is that of the
ownership of the intellectual property rights in the game.
Intellectual property rights in games are very complex and diverse,
covering a number of elements of the game. These include, for
example, the characters, trade marks for the title, copyright in
the source code and executable code, copyright in any music used,
and so on. (See our guide on Branding)
Publishers will normally want you to transfer all intellectual
property in the game to them. You should always start from the
position that you own everything as ownership of the intellectual
property gives an element of control. It is much easier to
terminate a licence than to require a publisher to transfer back
the rights should the relationship with the publisher fail to work
out as you had originally planned.
Termination of agreements
You should always consider what will happen if the agreement is
terminated. For example what will happen to the intellectual
property rights on termination? You should also specifically
address the problem of money which has already been paid. If the
intellectual property is all owned by you and the publisher has no
rights to exploit the game or further develop it, he will not be
willing to lose all the money paid.
Remember that computer games development does not always go
smoothly for a variety of reasons and publishers may well change
their attitudes during the course of a contract.
See also: Heads of Agreement for Games
Publishing (checklist)
Any questions? Please contact struan.robertson@out-law.com
/ 0141 249 5422 or one of our other
contacts.