The application was filed at the US Patent and Trademark Office
in 2000 and the patent was granted this month. It describes a
"messaging service for video game systems with buddy list that
displays game being played."
The patent, seemingly filed in relation to earlier consoles,
does not actually name any individual system, prompting speculation
that instant messaging functions will be included in Nintendo's
next games system, Wii.
The patent was filed two years before Microsoft launched its
Xbox Live service, an internet-based online gaming and
communication network. Some industry observers are speculating that
Nintendo could use the patent to force a licence fee from
Microsoft.
Another view is that the patent could be used for horse trading
with both Microsoft and Sony. Many companies, particularly
technology firms, build up war chests of patents to trade off with
other companies because some patents are so broadly defined as to
impinge on their own area of operation. Having a patent that covers
someone else's area of operation is a useful bargaining tool in
those situations.
"[The] messaging system includes a web server computer and at
least two video game systems," reads the patent. "Each game system
is configured to connect to the web server computer via the
Internet and to communicate status data indicative of an activity
engaged in by a user thereof."
It is unlikely that the patent will be permitted to cover the
entire field of in-game instant messaging. Before this patent was
filed, Sega's Dreamcast console contained some chat features,
rendering any Nintendo claim to be the first to imagine in-game
chat redundant.
Nav Sunner, a specialist in games law with Pinsent Masons, the
law firm behind OUT-LAW.COM said the patent grant could be
ammunition for the USPTO's critics. "Instant messaging was patented
by ICQ in 2002, based on an 1997 application. Clearly there is some
overlap in these ideas. So it will surely be surprising to some and
infuriating to others that Nintendo has succeeded in obtaining a
new patent for the use of IM in games systems."